Interactive computer graphics - functional, procedural and device-level methods

نویسندگان

  • Peter Burger
  • Duncan Fyfe Gillies
چکیده

Bring home now the book enPDFd interactive computer graphics functional procedural and device level methods to be your sources when going to read. It can be your new collection to not only display in your racks but also be the one that can help you fining the best sources. As in common, book is the window to get in the world and you can open the world easily. These wise words are really familiar with you, isn't it?

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Guided Procedural Modeling

Procedural methods present one of the most powerful techniques for authoring a vast variety of computer graphics models. However, their massive applicability is hindered by the lack of control and a low predictability of the results. In the classical procedural modeling pipeline, the user usually defines a set of rules, executes the procedural system, and by examining the results attempts to in...

متن کامل

Insomniac’s Water Rendering System

● view-driven mesh refinement / level-of-detail scheme with geomorphing ● ‘ambient’ (procedural) waves with dispersion property ● ‘interactive’ waves with dispersion property (which we believe is a technological first for games) ● real-time procedural normal maps, with distance-based cross-over into geometry ● optical effects including Fresnel reflectance, cloudy water, and refraction ● special...

متن کامل

State of the Art in Procedural Noise Functions

Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is one of its main attractions. This state-of-the-art report is motivated by the inherent importance of noise in graphics, the widespread use of noise in industry, and the fact t...

متن کامل

Non-Photorealism in 3D Geovirtual Environments

We describe how non-photorealistic 3D rendering, a new class of rendering techniques in the scope of real-time 3D computer graphics, can be applied to 3D geovirtual environments. Non-photorealism promises a number of solutions for effective and comprising interactive information display in cartography and GIS. We discuss inherent limitations of real-time computer graphics due to its strong dedi...

متن کامل

Visibility Driven Out-of-core Hlod Rendering

With advances in model acquisition and procedural modeling, geometric models can have billions of polygons and gigabytes of textures. Such model complexity continues to outpace the explosive growth of CPU and GPU processing power. Brute force rendering cannot achieve interactive frame rates. Even if these massive models could fit into video memory, current GPUs can only process 10-200 million t...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1989